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Melgorehn's Reach
During
the Second Era, a rather powerful wizard named Loul The Enchanter dwelt
in the domain of Elanith. Loul was most notable as a researcher of magic
and a collector of rare magical artifacts. Loul's greatest difficulty in
practicing his research was the limited number of times a particular magic
item could be used before it ran out of charges, and sometimes was destroyed
in the process.
The latter half of this wizard's life was spent in the pursuit of a solution to
this problem. Like others of his stature, Loul knew the common spells for
recharging wands and staves but these were useless for recharging such items
as amulets and other artifacts. So after many years, Loul was able to develop
a method of recharging these items; but the process required some very unusual
situations.
Loul determined that there were a few places where the elemental energies were
strong enough to bleed into a magical item under the proper conditions. He
also found, quite inadvertently, that the powers of spirit were also at
their prime in these conditions. The wizard managed to locate an ideal
energy flux, but was disappointed to find it was located several thousand feet
in the air. This problem was solved by the formation of a mountain which
reached high enough to provide a place to stand. A rare artifact of magic was
lost forever warping the earth so.
Loul visited the dwarven city of Rhakhaan where he commissioned the clan of
dwarves known as the Granto'k to build a way up the mountain to his exacting
specifications. At the top they also built a chamber at the precise location
Loul had instructed. The way up the mountain was designed to both ward off
the uninvited, and prevent machines of siege to being moved up the trail even
with the best engineers. Further Loul had the trail built to be a one way
trip and let it be known to those who would attempt to climb that they would not find
getting back so easy. How Loul himself managed to get down is
not clear.
The conditions for recharging to be optimal required a conjunction
of the great moon Liabo and its satellite Tililok as viewed from the exact
location of the major energy flux. Unfortunately for Loul, this situation
occured only once every four thousand years and lasted but a few brief
moments. To overcome this inconvenience the wizard warped the time continuium
at the peak of the mountain such that the proper conditions would cycle
many times a (normal) day. This warping caused the peak to be shrouded in a
perpetual cloud. Another artifact was lost in the creation of this time
dilation.
For many years Loul continued his studies, aided by his new tool. But as fate
would have it, Loul made a fatal miscalculation: Dragons, although quite
majestic, are very predictable creatures. It was not long before a great red
variety happened along the only mountain for leagues. It was inevitable that
the creature would find this a suitable home and in doing so ripped a mighty
gash into the mountain and hollowed out a suitable cavern in which to rest.
Loul was outraged by this intrusion and set out to slay the dragon before any
more damage was done. The wizard was promptly eaten.
When Loul was never heard from again, the Granto'k claimed the mountain and
renamed it Melgorehn's Reach, after the wizard. At its base they constructed a
draw bridge for which they charged passage to anyone who wished to explore the
peek. This practice went on for many years, with some reported successes on
the part of explores. The dwarves, however, were suffering a great many
casualties from forays by the dragon which also called the mountain home and
eventually abandoned the enterprise for safer projects.
Despite Loul's blunder, he was not a stupid man. Before leaving to seal his
fate in the battle with the Dragon, the wizard had cast one last ward which
when tripped would shift the entire mountain out of existence. In his haste,
however, this ward did not trip for many years. But, eventually, the ward was
triggered and the mountain ceased to exist. It is thought that eventually
this spell will wear off and Melgorehn's Reach will return...
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